Update on Diablo 3.
According to this post on Warcry, death will be swift and forgiving. No seriously, the post refers to implementation of a checkpoint system.
... Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly....
Hence if you die whilst out of town, you will resurrect at the last checkpoint you passed. Makes sense.
If you think about it, quite a number of games already have a feature similar to this. So they are just keeping up with the Joneses. *Note to self* Must check if Neverwinter Nights had the same feature.
A Practical Guide To Design Principles
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