Shack News details what /what not to expect from Diablo 3. A nice round up after recent revelations in BlizzCon.
Destructible environments have been added. Weak walls and hovering chandeliers can be used to kill enemies.
Leveling up emits an explosion from the character, dealing damage to surrounding enemies.
Gold is now automatically picked up if you run over it.
Yippee for that last one.
Identifying Necessary Transparency Moments In Agentic AI (Part 1)
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Designing for agentic AI requires attention to both the system’s behavior
and the transparency of its actions. Between the black box and the data
dump lies...
1 day ago
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